ParisTech se présente
 Evénements
 
 Etudier à ParisTech
 La coopération internationale
 Ressources documentaires
 Vivre à ParisTech
 ParisTech et les entreprises
 ParisTech Libres Savoirs
 
 

Modélisation de la phase d’exploration du processus de conception de produits, pour une créativité augmentée.

Accueil || Parcours || Recherche || S'enregistrer || Mon Compte || Contacts || Aide || Langues

Mougenot, Céline (2008) Modélisation de la phase d’exploration du processus de conception de produits, pour une créativité augmentée. Doctorat Génie industriel, Laboratoire Conception de Produits et Innovation, LCPI (Design & Innovation Lab), ENSAM 2008ENAM0042 p.193.

Plein texte disponible en tant que :

- These_2008_ENSAM_0042_Mougenot.pdf ( 15057 Kb )
Licence: Copyright

Résumé

La recherche en conception de produits aboutit à des méthodologies et des outils dans le but d’améliorer innovation et créativité. Dans ce contexte, notre recherche propose un modèle de la phase d’exploration du processus de conception de produits; bien que cruciales pour la suite du processus de conception, les phases amont étaient jusqu’à présent peu décrites, en partie car elles impliquent des opérations cognitives difficilement observables. Notre recherche s’est appuyée sur la mise en œuvre d’un protocole expérimental composé de questionnaires, d’entretiens et de simulations d’activités de conception, réalisé avec la participation de designers professionnels. Cette démarche a permis de décrire les stratégies de recherche d’informations et d’images par les designers dans la phase d’exploration du processus de conception et de montrer que le raisonnement créatif amont s’appuie principalement sur les informations visuelles. L’impact des images sur la créativité en design a ensuite été étudié, en particulier en fonction du secteur d’influence de l’image (architecture, mode…). Il a été montré que la distance entre la source (image inspirationnelle) et la cible (produit à concevoir) impacte la créativité des solutions proposées. Le modèle qui en découle a permis de formuler des spécifications pour le développement d’un logiciel d’aide à la conception créative par la recherche d’images. Notre recherche a été conduite dans le cadre d’un projet de trois ans financé par l’Union Européenne (TRENDS: STREP IST-27916) et a été validée par la réalisation d’un logiciel visant à assister les activités de recherche d’informations et de création des designers, dans la phase d’exploration du processus de conception. Le développement du logiciel a été mené grâce à la participation des designers automobiles, dans la conception et dans les tests des différents prototypes du logiciel.

Type d'EPrint:Thèse (Doctorat)
Directeur de Thèse:Aoussat, Ameziane et Bouchard, Carole
Date:02 Décembre 2008
Jury de Thèse:Tichkiewitch, Serge et Bernard, Alain et Aoussat, Ameziane et Bouchard, Carole et Christiaans, Henri et Wilkie, David
Ecole Doctorale:ED 432 ECOLE DOCTORALE SCIENCES DES METIERS DE L'INGENIEUR
Discipline:Génie industriel
Fonds:Arts et Métiers ParisTech (ENSAM)
Institution:ENSAM
Laboratoire:Laboratoire Conception de Produits et Innovation, LCPI (Design & Innovation Lab)
Sujets:2. Sciences et technologies de l'information et de la communication
9. Sciences de l'économie, de la gestion et de la société
Mots-clés libres:Génie industriel. Conception de produits. Phase amont. Conception préliminaire. Design industriel. Recherche d’information. Cognition du design. Numérisation du processus de conception. Recherche d’images. Créativité. Outils numériques d'aide à la conception., Design. Product Design. Early stage. Conceptual design. Industrial Design. Information. Design cognition. Design thinking. Design process. Design computing and cognition. Images. Inspiration. Creativity. Computer-aided Design.
Code ID:4475
Déposé par :Céline Mougenot
Déposé le :12 Janvier 2009

Références Bibliographiques

Ahmed S. (2005). Encouraging reuse of design knowledge: a method to index knowledge. Design Studies 26(6): 565-592.

Amabile T. (1983). The Social Psychology of Creativity, Springer Verlag. NY.

Anolli L., Antonietti A., Crisafulli L. and Cantoia M. (2001). Accessing source information in analogical problem-solving. The Quaterly Journal of Experimental Psychology 54A(1): 237-261.

Ansburg P. I. and Hill K. (2003). Creative and analytic thinkers differ in their use of attentional resources. Personality and Individual Differences 34(7): 1141-1152.

Aoussat A. (1990) La pertinence en innovation: necessité d’une approche plurielle. Thèse de doctorat ENSAM (Génie industriel)

Athavankar U. A. (1997). Mental imagery as a design tool. Cybernetics & Systems 28(1): 25-42.

Ball L. J., Evans J. S. B. T., Dennis I. and Ormerod T. C. (1997). Problem-solving Strategies and Expertise in Engineering Design. Thinking and Reasoning 3(4): 247-270.

Ball L. J., Lambell N. J., Ormerod T. C., Slavin S. and Mariani J. A. (2001). Representing design rationale to support innovative design reuse: a minimalist approach. Automation in Construction 10(6): 663-674.

Ball L. J., Ormerod T. C. and Morley N. J. (2004). Spontaneous analogising in engineering design: a comparative analysis of experts and novices. Design Studies 25(5): 495-508.

Bernard A., Fisher A. (2002) New trends in rapid product development. CIRP Annals - Manufacturing Technology 51(2): 635-652

Bilda Z., Gero J.S., Purcell T. (2006) To sketch or not to sketch? That is the question.

Design Studies 27(5): 587-613

Bilda Z. and Gero J.S. (2007) The impact of working memory limitations on the design process during conceptualization. Design Studies 28(4): 343-367

Bisseret A., Sebillotte S., Falzon P. (1999) Techniques pratiques pour l’étude des activités expertes. Octares Editions.

Blanchette I. and Dunbar K. (2000). How analogies are generated: The roles of structural and superficial similarity. Memory and Cognition 28(1): 108-124.

Boden M. A. (1998). Creativity and artificial intelligence. Artificial Intelligence 103(1-2): 347-356.

Bonnardel N. (2000). Towards understanding and supporting creativity in design: analogies in a constrained cognitive environment. Knowledge-Based Systems 13(7-8): 505-513.

Bonnardel N. (2006). Créativité et conception. Approches cognitives et ergonomiques, Solal Editions (Marseille).

Bonnardel N. and Marmèche E. (2005). Towards supporting evocation processes in creative design: A cognitive approach. Int. J. Human-Computer Studies 63(4-5): 422-435.

Bouchard C. (1997). Modélisation du processus de design automobile. Méthode de veille stylistique adaptée au design du composant d'aspect. Thèse de doctorat (Génie industriel). France, École Nationale Supérieure d'Arts et Métiers: 235 pages.

Bouchard C., Lim D., Aoussat A. (2003). Development of a Kansei Engineering System for Industrial design: Identification of input data for KES. ADC Asian Design Conference, Tsukuba, Japan.

Bouchard C., Omhover J.F., Mougenot C., Aoussat A., Westerman S.J. (2008) TRENDS: A Content-based Information Retrieval System for Designers. DCC'08 , 3rd Conference on Design Computing and Cognition, Atlanta, June 21-23, 2008. Ed.: J.S. Gero and A. Goel, pp 593-611. Springer.

Bruseberg A. and McDonagh-Philp D. (2001). New product development by eliciting user experience and aspirations. Int. J. Human-Computer Studies 55(4): 435-452.

Bruseberg A. and McDonagh-Philp D. (2002). Focus groups to support the industrial/product designer: a review based on current literature and designers’ feedback. Applied Ergonomics 33(1): 27-38.

Buisine S., Besacier G., Najm M., Aoussat A. and Vernier F. (2007). Computer-supported creativity: Evaluation of a tabletop mind-map application. HCII'07, Beijing, July 2007. Lecture Notes in Computer Science, Engineering Psychology and Cognitive Ergonomics. Springer



Burleson W. (2005). Developing creativity, motivation, and self-actualization with learning systems. Int. J. Human-Computer Studies 63(4-5): 436-451.

Burnette C. H. (2006). A theory of modal thinking in design. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Cai H., DO E.Y.L. (2007) The Dual Effects of Inspiration Sources in Creative Design. An empirical study of designers’ use of analogy in design. IASDR'07, the 2007 Conference of the International Association of Societies of Design Research, Hong Kong Polytechnic University, Hong-Kong.

Candy L. (1998). Representations of strategic knowledge in design. Knowledge-Based Systems 11(7-8): 379-390.

Candy L. and Edmonds E. (1996). Creative design of the Lotus bicycle: implications for knowledge support systems research. Design Studies 17(1): 71-90.

Casakin H. and Goldschmidt G. (1999). Expertise and the use of visual analogy: implications for design education. Design Studies 20(2): 153-175.

Casakin H. and Kreitler S. (2006). Evaluating creativity in design problem solving. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Chang T.-W. and Lai I.-C. (2005). A Design Tool for Supporting Idea Association at Small Design Offices. IDC International Design Conference, National Yunlin University of Science and Technology, Taiwan.

Cheung P.-K., Chau P. Y. K. and Au A. K. K. (2007). Does knowledge reuse make a creative person more creative? Decision Support Systems.

Chiang Y.-C. (2006). The role of design Eureka in design thinking. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Christensen T. (2006). An assessment of the effect of an ethnographic observation exercise on the creativity of the student design solutions. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Christiaans H. (1992) Creativity in design: the role of domain knowledge in designing. Ph.D. Thesis (Industrial Design). The Netherlands, TU Delft

Christiaans H. and Restrepo J. (2001). Information Processing in Design: a theoretical and empirical perspective. Design Research in the Netherlands, H. Achten, B. de Vries, & J. Hennessey. TU Eindhoven: pp 63-73.

Christiaans H. and Venselaar K. (2005). Creativity in Design Engineering and the Role of Knowledge: Modelling the Expert. Int. J. of Technology and Design Education 15: 217-236.

Chuang Y. and Chen L.-L. (2006). Integrated approach to develop an extensible Kansei engineering information system. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Clibbon K. and Edmonds E. (1996). Representing Strategic Design Knowledge. Engineering Applications of Artificial Intelligence 9(4): 349-357.

Costa A. I. A., Schoolmeester D., Dekker M. and Jongen W. M. F. (2003). Exploring the use of consumer collages in product design. Trends in Food Science & Technology 14(1-2): 17-31.

Cowdroy R., Ostwald M. and Williams A. (2006). A new look at design thinking: Research in progress. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Cross N. (1997). Descriptive models of creative design: application to an example. Design Studies, 18(4): 427-440.

Cross N. (2000) Engineering design methods strategies for product design. Wiley, Chichester

Cross N. (2002). Creative cognition in design: Processes of exceptional designers. C&C’02 Creativity and Cognition, Loughborough, UK.

Cross N., Christiaans H. and Dorst K. (1996). Introduction: The Delft Protocols Workshop in Analysing Design Activity. Chichester: Wiley., edited by Cross N., Christiaans, H., & Dorst, K.

Cross N. and Clayburn Cross A. (1996). Winning by design: the methods of Gordon Murray, racing car designer. Design Studies 17(1): 91-107.

Csikszentmihalyi M. (1990). Flow, the Psychology of Optimal Experience, Harper & Row, NY.

Design Fax (27.05.2008) Design Fax : Le service économique hebdomadaire du design. Dir. De la publication : Jean-Charles Gaté

Do E.Y., Gross M., Neiman B. and Zimring C. (2000) Intentions in and relations among design drawings. Design Studies 21(5): 483–503

Dong A. (2006a). Concept formation as knowledge accumulation: A computational linguistics study. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 20: 35-53.

Dong A. (2006b). The enactment of design through language. Design Studies 18(1): 5-21.

Dong A. and Agogino A. M. (1996). Text analysis for constructing design representations. Artificial Intelligence in Engineering 11(2): 65-75.

Dorst K. and Cross N. (2001). Creativity in the design process: co-evolution of problem–solution. Design Studies 22(5): 425-437.

Eckert C. and Stacey M. (1998). Fortune Favours Only the Prepared Mind: Why Sources of Inspiration are Essential for Continuing Creativity. Creativity and Innovation Management 7(1): 9-16.

Eckert C. and Stacey M. (2000). Sources of inspiration: a language of design. Design Studies 21(5): 523-538.

Edmonds E. A., Weakleya A., Candy L., Fellb M., Knott R. and Pauletto S. (2005). The studio as laboratory: Combining creative practice and digital technology research. Int. J. Human-Computer Studies 63(4-5): 452-481.

Eisentraut R. (1999). Styles of problem solving and their influence on the design process. Design Studies 20(5): 431-437.

Eisentraut R. and Guenther J. (1997). Individual styles of problem solving and their relation to representations in the design process. Design Studies 18(4): 369-383.

Fisher T. (1997). The Designer's Self-Identity: Myths of Creativity and the Management of Teams. Creativity and Innovation Management 6(1): 10-18.

Floch J.M. (2002) Sémiotique, marketing et communication : Sous les signes, les stratégies. P.U.F.

Fricke G. (1999). Successful approaches in dealing with differently precise design problems. Design Studies 20(5): 417-429.

Gabora L. (2002). Cognitive Mechanisms Underlying the Creative Process. C&C’02 Creativity and Cognition, Loughborough, UK.

Gero J.S. (1996). Creativity, emergence and evolution in design. Knowledge-Based Systems 9(7): 435-448.

Gero J.S., Kazakov V. (1999) Using analogy to extend the behaviour state space in creative design. In: JS Gero and ML Maher (eds). Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, pp. 113-143.

Gero J.S. (2000). Computational Models of Innovative and Creative Design Processes. Technological Forecasting and Social Change 64(2-3): 183-196.

Gero J.S. and Fujii H. (2000) A computational framework for concept formation in a situated design agent, Knowledge-Based Systems 13(6): 361-368.

Giannini F., Monti M. and Podehl G. (2006). Aesthetic-driven tools for industrial design. Journal of Engineering Design 17(3): 193-215.

Goeker M. H. (1997). The effects of experience during design problem solving. Design Studies 18(4): 405-426.

Goldschmidt G. (1994) On visual design thinking: the vis kids of architecture. Design Studies 19: 389-430

Goldschmidt G. and Smolkov M. (2006). Variances in the impact of visual stimuli on design problem solving performance. Design Studies 27(5): 549-569.

Goldschmidt G. and Tatsa D. (2005). How good are good ideas? Correlates of design creativity. Design Studies 26(6): 593-611.

Gomes P., Seco N., Pereira F. C., Paiva P., Carreiro P., Ferreira J. L. and Bento C. (2006). The importance of retrieval in creative design analogies. Knowledge-Based Systems 19(7): 480-488.

Grosjean S., Fixmer P. and Brassac C. (2000). Those “psychological tools” inside the design process. Knowledge-Based Systems 13(1): 3-9.

Guénand A. and Capell Zapata F. (2003). A performance aid in creativity and capitalisation for designers and semiologists. ADC Asian Design Conference, Tsukuba, Japan.

Guénand A. and Dandault F. (2004a). ADEX: A tool for a common representation of design concepts and design argumentation in a cross-discipline collaboration. International Engineering and Product Design Education Conference, Delft, The Netherlands.

Guénand A., Lamrous S. and Rougon G. (2004b). Semiological method and tool for the design of industrial products: Analysis based on ontologies. IDMME 2004, Bath, UK.

Guilford J.P. (1967) The nature of humain intelligence. NY: McGraw Hill.

Hanna R. and Barber T. (2001). An inquiry into computers in design: attitudes before–attitudes after. Design Studies 22(3): 255-281.

Hatchuel A. and Weil B. (2002). La théorie C-K: Fondements et usages d’une théorie unifiée de la conception. Colloque "Sciences de la conception", Lyon, France.

Hewett T. T. (2005). Informing the design of computer-based environments to support creativity. Int. J. of Human-Computer Studies 63(4-5): 383-409.

Heylighen A. and Martin G. (2005). Chasing concepts during design: A photo shoot from the field of architecture. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 19: 289-299.

Heylighen A. and Neuckermans H. (2001). A case base of Case-Based Design tools for architecture. Computer-Aided Design 33(14): 1111-1122.

Heylighen A. and Verstijnen I. M. (2003). Close encounters of the architectural kind. Design Studies 24(4): 313-326.

Hicks B. J., Culley S. J., Allen R. D. and Mullineux G. (2002). A framework for the requirements of capturing, storing and reusing information and knowledge in engineering design. International Journal of Information Management 22(4): 263-280.

Hoeben A. and Stappers P. J. (2005). Direct talkback in computer supported tools for the conceptual stage of design. Knowledge-Based Systems 18(8): 407-413.

Howard T.J., Culley S.J., Dekoninck E. (2008). Describing the creative design process by the integration of engineering design and cognitive psychology literature. Design Studies 29(2): 160-180.

Hsiao S.-W. and Chou J.-R. (2004). A creativity-based design process for innovative product design. International Journal of Industrial Ergonomics 34(5): 421-443.

Hsu S. H., Chuang M. C. and Chang C. C. (2000). A semantic differential study of designers' and users' product form perception. International Journal of Industrial Ergonomics 25(4): 375-391.

Hummels C.C.M., Overbeeke C.J., Klooster S. (2007). Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal and Ubiquitous Computing, 11(8), 677-690.

Ishii N. and Miwa K. (2002). Interactive Processes between Mental and External Operations in Creative Activity: A Comparison of Experts' and Novices' Performance. C&C'02 Creativity and Cognition, Loughborough, UK.

Ishii H., Ratti C., Piper B., Wang Y., Biderman A., Ben-Joseph E. (2004) Bringing Clay and Sand into Digital Design - Continuous Tangible User Interfaces. BT Technology Journal 22(4): 287-299.

Jin S. T., Kim Y. S. K. and Kim M. H. (2005). Diverse Characteristics in Design Problem Solving: A Case Study of Disciplinary Comparisons. IDC International Design Conference, National Yunlin University of Science and Technology, Taiwan.

Jin Y. and Chusilp P. C. (2006). Study of mental iteration in different design situations. Design Studies 27(1): 25-55.

Johnson H. and Carruthers L. (2006). Supporting creative and reflective processes. Int. J. Human-Computer Studies 64(10): 998-1030.

Jonson B. (2005). Design ideation: the conceptual sketch in the digital age. Design Studies 26(6): 613-624.

Kacher S. (2005) Proposition d’une méthode de référencement d’images pour assister la conception architecturale : Application à la recherche d’ouvrages. Thèse de doctorat (Sciences de l’architecture). France, Institut National Polytechnique de Lorraine: 237 pages.

Kacher S., Bignon J.C., Halin G., Humbert P. (2005) A method for constructing a reference image database to assist with design process. Application to the wooden architecture domain, Int. J. of Architectural Computing, 3(2): 227-243.

Kaur S., Westerman S., Mougenot C., Sourbé L. and Bouchard C. (2006). Computer-based support for creativity in industrial design (poster presentation). CCID'06, First International Symposium on Culture, Creativity and Interaction Design, London, UK.

Kavakli M. and Gero J. (2002). The structure of concurrent cognitive actions: a case study on novice and expert designers. Design Studies 23(1): 25-40.

Kazazian T. (2003) Il y aura l’âge des choses légères. Paris : Victoires éditions.

Keller A. I. (2005). For Inspiration Only. Ph.D. Thesis (Industrial Design). The Netherlands, TU Delft: 175 pages.

Kim M. H., Kim Y. S. K. and Jin S. T. (2005). Design Creativity and Personal Characteristics. IDC International Design Conference, National Yunlin University of Science and Technology, Taiwan.

Koestler A. (1980). Le cri d'Archimède. Génie et folie de l'homme. Ed. Calmann-Levy.

Kokotovich V. and Purcell T. (2000). Mental synthesis and creativity in design: an experimental examination. Design Studies 21(5): 437-449.

Kolodner J. L. and Wills L. M. (1996). Powers of observation in creative design. Design Studies 17(4): 385-416.

Kruger C. and Cross N. (2006). Solution driven versus problem driven design: strategies and outcomes. Design Studies 27(5): 527-548.

Kryssanov V. V., Tamaki H. and Kitamura S. (2001). Understanding design fundamentals: how synthesis and analysis drive creativity, resulting in emergence. Artificial Intelligence in Engineering 15(4): 329-342.

Kwak S. S. and Kim M.-s. (2006). Problem-solving model of design with a controllable determinization level. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Lai I.-C. and Chang T.-W. (2006). A distributed linking system for supporting idea association during the conceptual design stage. Design Studies 27(6): 685-710.

Lawson B. (2004a). Schemata, gambits and precedent: some factors in design expertise. Design Studies 25(5): 443-457.

Lawson B. (2004b). What designers know. Oxford, Architectural Press.

Lawson B. (2005). Oracles, draughtsmen, and agents: the nature of knowledge and creativity in design and the role of IT. Automation in Construction 14(3): 383-391.

Lawson B. (2006). How Designers Think - The Design Process Demystified. Oxford (4th edition), Architectural Press.

Lawson B. and Loke S. M. (1997). Computers, words and pictures. Design Studies 18(2): 171-183.

LCPI (2004) Dossier scientifique du Laboratoire Conception de Produits et Innovation (dossier rédigé tous les quatre ans à l’attention du Ministère de la Recherche et de l’Enseignement Supérieur)

Leclercq P. and Heylighen A. (2002). 5.8 Analogies per hour: A designer’s view on analogical reasoning. AID’02 Artificial Intelligence in Design 2002, Cambridge, UK.

Lee S. (2003). An Analysis of Brain Waves generated by Various Behaviors and Creation/ Imagination. ADC Asian Design Conference, Tsukuba, Japan.

Levy P. (2005) Interdisciplinary Design for the Cyberspace by an approach in Kansei Information—Methodology and Workgroup Communication Tool Design Approach in Kansei. PhD thesis (Kansei Studies), Japan: Univ. of Tsukuba

Levy P. and Yamanaka T. (2006). Towards a definition of Kansei. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Li Y., Wang J., Li X. and Zhao W. (2006). Design creativity in product innovation. Int. J. of Advanced Manufacturing Technology.

Liu Y.-T. (1998). Personal Versus Cultural Cognitive Models of Design Creativity. Int. J. of Technology and Design Education 8(2): 185-195.

Liu Y.-T. (2000). Creativity or novelty? Cognitive-computational versus social-cultural. Design Studies 21(3): 261-276.

Liu Y. C., Chakrabarti A. and Bligh T. (2003). Towards an `ideal' approach for concept generation. Design Studies 24(4): 341-355.

Lloyd P., Lawson B. and Scott P. (1995). Can concurrent verbalization reveal design cognition? Design Studies 16(2): 237-259.

Lloyd P. and Snelders D. (2003). What was Philippe Starck thinking of? Design Studies 24(3): 237-253.

Lopez-Mesa B. and Thompson G. (2006). On the significance of cognitive style and the selection of appropriate design methods. Journal of Engineering Design 17(4): 371-386.

Love T. (2006). A systems analysis of the problem of professional practice in design: Why Mac computer systems reduce creativity and inhibit quality improvement of novel innovative design. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Lubart T. (2005). How can computers be partners in the creative process: Classification and commentary on the Special Issue. International Journal of Human-Computer Studies 63(4-5): 365-369.

Malaga R. A. (2000). The effect of stimulus modes and associative distance in individual creativity support systems. Decision Support Systems 29(2): 125-141.

Mantelet F. (2006). Prise en compte de la perception émotionnelle du consommateur dans le processus de conception de produits. Thèse de doctorat (Génie industriel). France, Ecole Nationale Supérieure d’Arts et Métiers : 166 pages

Mantelet F., Bouchard C. and Aoussat A. (2003). Integration and optimization of Kansei engineering in the process of design of new products. ADC Asian Design Conference, Tsukuba, Japan.

Mantelet F., Bouchard C. and Aoussat A. (2005). Analysis of the correlation between words and design elements for the generation of a Kansei engineering system. IDC International Design Conference, National Yunlin University of Science and Technology, Taiwan.

Marxt C. and Hacklin F. (2005). Design, product development, innovation: all the same in the end? A short discussion on terminology. Journal of Engineering Design 16(4): 413-421.

McDonagh D. and Denton H. (2005a). Exploring the degree to which individual students share a common perception of specific mood boards: observations relating to teaching, learning and team-based design. Design Studies 26(1): 35-53.

McDonagh D., Goggin N. and Squier J. (2005b). Signs, symbols, and subjectivity: An alternative view of the visual. Computers and Composition 22(1): 79-86.

MEIE (2007) Étude internationale sur les politiques favorisant l’usage du design par les entreprises. Etude réalisée par la société Algoé pour le Ministère de l’Economie, de l’Industrie et de l’Emploi / Direction Générale des Entreprises (DGE). Oct. 2007. 148 pages. (document téléchargeable en ligne: www.industrie.gouv.fr/creation/etudes/algoe-design.pdf )

Mer S., Jeantet A., Tichkiewitch S. (1996) Worlds of the Design and Product Model. Rensselaer's 5th International Conference on Computer Integrated Manufacturing and Automation Technology.

Mougenot C., Bouchard C. and Aoussat A. (2006). Fostering innovation in early design stage: A study of inspirational process in car-design companies. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Mougenot C., Bouchard C. and Aoussat A. (2007a). Creativity in design: How designers gather information in the "preparation" phase. IASDR'07, the 2007 Conference of the International Association of Societies of Design Research, Hong Kong Polytechnic University, Hong-Kong.

Mougenot C., Bouchard C. and Aoussat A. (2007b). A study of designers' cognitive activity in design informational phase. ICED'07 16th International Conference on Engineering Design, Paris, France.

Muller W. and Pasman G. (1996). Typology and the organization of design knowledge. Design Studies 17(2): 111-130.

Nagai Y., Candy L. and Edmonds E. (2003). Representations of Design Thinking: A Review of Recent Studies.

Nagai Y. and Noguchi H. (2002). How Designers Transform Keywords into Visual Images. C&C'02 Creativity and Cognition, Loughborough, UK.

Nagai Y., Taura T., Edmonds E., Candy L. and Okada R. (2006). A Study of design creativity in concept synthesis: Role of action concepts in design creative process. Wonderground, the 2006 DRS (Design Research Society) International Conference.

Nakakoji K., Yamamoto Y. and Ohira M. (2000). Computational support for collective creativity. Knowledge-Based Systems 13(7-8): 451-458.

Nakakoji K., Yamamoto Y., Sugiyama K. and Takada S. (1998). Finding the “Right” Image: Visualizing Relationships among Persons, Images and Impressions. Designing Effective and Usable Multimedia Systems. A. Sutcliffe, J. Ziegler and P. Johnson, Kluwer Academic Publishers: 91-102.

Nakakoji K. (2006) Meanings of Tools, Support, and Uses for Creative Design Processes. International Design Research Symposium'06, 156-165, Seoul, November, 2006

Noguchi H. (1997). An idea generation support system for industrial designers (idea sketch processor). Knowledge-Based Systems 10(1): 37-42.

Norman D.A. (1988) The psychology of everyday things. Basic Books [Reprinted MIT Press, 1998]

Oxman R. (2000). Design media for the cognitive designer. Automation in Construction 9(4): 337-346.

Oxman R. (2002). The thinking eye: visual re-cognition in design emergence. Design Studies 23(2): 135-164.

Papanek V (1971) Design for the Real World: Human Ecology and Social Change. NY: Pantheon Books

Pasman G. (2003). Designing with precedents. Ph.D. Thesis (Industrial design). The Netherlands, TU Delft: 224 pages.

Pahl G. and Beitz I. (1984) Engineering Design: A Systematic Approach. Springer: London.

Perttula M. (2006) Idea generation in engineering design: Application of a memory search perspective and some experimental studies. PhD Thesis (Mechanical Engineering). Finland, Helsinky University of Technology.

Perttula M., Sipilä P. (2005) Time cycle effects in design ideation. ICED 2005, International Conference on Engineering Design, Melbourne, Australia.

Perttula M., Sipilä P. (2006) The idea exposure paradigm in design idea generation. Journal of Engineering Design. 18(1): 93-102.

Perrin J. (1999). Pilotage et évaluation des processus en conception, L'Harmattan, Paris-Montreal.

Picard R. (1997) Affective Computing. MIT Press

Pollack S. (2006) Sketches of Frank Gehry. Film. Proc: Sony

Quarante D. (2001) Eléments de design industriel. 3ème édition. Paris : Polytechnica.

Restrepo J. (2006). Studying design engineers use of information systems: Which variables to control for? Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Restrepo J. and Christiaans H. (2003). Design requirements: Conditioners or conditioned? ICED'03, 14th International Conference on Engineering Design, Stockholm, Sweden.

Restrepo J., Christiaans H. and Green W. S. (2004). Give me an Example: Supporting the Creative Designer. CADE2004 Web Proceedings of Computers in Art and Design Education Conference, Copenhagen Business School, Denmark and Malmö University, Sweden, M. Agger Eriksen., L. Malmborg, J. Nielsen.

Restrepo J. and Christiaans H. (2005) From function to context to form: precedents and focus shifts in the form creation process. Creativity & Cognition, 195-204

Rhea D. (2003). Bringing Clarity to the Fuzzy Front End. Design Research. Ed.: Brenda Laurel, Cambridge: MIT Press

Rosenman M. and Gero J. (1992) Creativity in Design Using a Prototype Approach, in Modeling Creativity and Knowledge-Based Creative Design. J. S. Gero, and M. L. Maher, eds., Lawrence Erlbaum, 119–145.

Ross V. E. (2006). A model of inventive ideation. Thinking Skills and Creativity 1(2): 120-129.

Samier H. and Sandoval V. (2007). La Webcréativité, Hermes Science (Coll. finance gestion management).

Sarkar P., Chakrabarti A. (2007) Development of a method for assessing design creativity. CD-Rom Proceedings of ICED’07, 16th International Conference on Engineering Design, Paris, Aug. 2007

Schneiderman B. (2000). Creating Creativity: User Interfaces for Supporting Innovation. ACM Transactions on Computer-Human Interaction 7(1): 114-138.

Schön D. A. (1983). The reflective practitioner: How professionals think in action. New York: Basic Books (reprinted in 1995).

Schön D. A. (1992). Designing as reflective conversation with the materials of a design situation. Knowledge-Based Systems, 5(1): 3-14.

Selker T. (2005). Fostering motivation and creativity for computer users. International Journal of Human-Computer Studies 63(4-5): 410-421.

Shah J. J., Smith S. M. and Vargas-Hernandez N. (2003). Metrics for measuring ideation effectiveness. Design Studies 24(2): 111-134.

Sharma P. (2002) Teaching Creativity: A Systemic Point of view. UNITEC Institute of Technology, Auckland, New Zealand. Short Paper. http://www.arts.ac.uk/docs/cltad_2002sharma.pdf

Simon H.A. (1969) The Science of the artificial. Cambridge (Mass.). London : MIT Press, 123 pages

Simon H.A. (1973) The structure of ill-structured problems. Artifical Intelligence 4: 181-201

Soufi B. and Edmonds E. (1996). The cognitive basis of emergence: implications for design support. Design Studies 17(4): 451-463.

Sourbé L., Mougenot C., Bouchard C. (2006) Elaboration d’un outil interactif de recherche d’informations pour designers industriels. CONFERE 2006. Marrakech, 6-7 juillet 2006 : p 249-254.

Stappers P. J. (2006). Creative connections: user, designer, context, and tools. Pers. Ubiquit. Comput. 10: 95-100.

Sternberg R. J. (2005). Creativity or creativities? Int. J. Human-Computer Studies 63(4-5): 370-382.

Suwa M., Gero J. and Purcell T. (2000). Unexpected discoveries and S-invention of design requirements: important vehicles for a design process. Design Studies 21(6): 539-567.

Tichkiewitch S., Brissaud D. (2000) Co-Ordination Between Product and Process Definitions in a Concurrent Engineering Environment. CIRP Annals - Manufacturing Technology 49(1): 75-78

Tichkiewitch S., Brissaud D., Jeantet A., Tiger H. (2001) Une interdisciplinarité forte au service de la recherche en outils et méthodologies de conception. 2nd International Conf. on Integrated Design and Production (CPI 2001) 115: 1-6

Tomes A., Oates C. and Armstrong P. (1998). Talking design: negotiating the verbal-visual translation. Design Studies 19(2): 127-142.

Torrance E. P. (2004). Un résumé historique du développement des tests de pensée créative de Torrance. Revue européenne de psychologie appliquée 54(1): 57-63.

Tovey M. (1997). Styling and design: intuition and analysis in industrial design. Design Studies 18(1): 5-31.

Tovey M. and Owen J. (2000). Sketching and direct CAD modelling in automotive design. Design Studies 21(6): 569-588.

Tovey M., Porter S. and Newman R. (2003). Sketching, concept development and automotive design. Design Studies 24(2): 135-153.

TRENDS MD1 (2007) TRENDS Project, Metadeliverable 1: State-of-the-art. Public report, www.trendsproject.org

UK Design Council (2007). Eleven lessons: managing design in eleven global companies. Desk research report. November 5, 2007. Disponible sur www.designcouncil.org.uk

Ullman D. (1997). The mechanical design process. New York: McGraw-Hill International.

Vadcard P. (1996) Aide à la programmation de l’utilisation des outils en conception de produits. Thèse de doctorat ENSAM (Génie industriel)

Van der Lugt R. (2000). Developing a graphic tool for creative problem solving in design groups. Design Studies 21(5): 505-522.

Van der Lugt R. (2001). Developing brainsketching, a graphic tool for generating ideas. Idea Safari, 7th European Conference on Creativity and Innovation, University of Twente, The Netherlands.

Van der Lugt R. (2003). Relating the quality of the idea generation process to the quality of the resulting design ideas. ICED'03, 14th International Conference on Engineering Design, Stockholm, Sweden.

Van der Lugt R. (2005). How sketching can affect the idea generation process in design group meetings. Design Studies 26(2): 101-122.

Veron E., Levasseur M. (1991) Ethnographie de l’exposition : l’espace, le corps, le sens. Edition Études et recherches du Centre Pompidou.

Visser W. (1996). Two functions of analogical reasoning in design: a cognitive-psychology approach. Design Studies 17(4): 417-434.

Visser W. (2006). Both generic design and different forms of designing. Wonderground, the 2006 DRS (Design Research Society) International Conference, Lisbon, Portugal.

Von der Weth R. (1999). Design instinct? The development of individual strategies. Design Studies 20(5): 453-436.

Vosniadou S. and Ortony A. (1989) Similarity and analogical reasoning; a synthesis, in S. Vosniadou and A. Ortony (eds), Similarity and Analogical Reasoning, Cambridge University press, Cambridge, 1–7.

Wallas G. (1926). The Art of Thought, Harcourt, Brace & World. NY.

Ward S. (2005). Designers and Users: How industrial designers get information about people. IDC International Design Conference, National Yunlin University of Science and Technology, Taiwan.

Wilpert B. (2007). Psychology and design processes. Safety Science 45(1-2): 293-303.

Yamamoto Y. and Nakakoji K. (2005). Interaction design of tools for fostering creativity in the early stages of information design. International Journal of Human-Computer Studies 63(4-5): 513-535.

Yamamoto Y., Nakakoji K. and Takada S. (2000). Hands-on representations in a two-dimensional space for early stages of design. Knowledge-Based Systems 13(6): 375-384.

Zeiler W., Savanovic P., Quanjel E. (2007) Design decision support for the conceptual phase of the design process. IASDR’07, Conference by the International Association of Societies of Design Research, Hong-Kong, November 2007

Statistiques de consultation

Administrateurs de l'archive uniquement : éditer cet enregistrement

 
ParisTech
 
droits de reproduction et de diffusion réservés © ParisTech 2007