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Evaluation de métaphores d'interaction pour le travail collaboratif entre sites distans d'immersion virtuelle.

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Hrimech, Hamid (2009) Evaluation de métaphores d'interaction pour le travail collaboratif entre sites distans d'immersion virtuelle. Doctorat Informatique, Le2i, ENSAM 2009ENAM0027 p.200.

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Résumé

Dans la phase de conception d’un environnement virtuel (EV), il est nécessaire de prendre en compte plusieurs facteurs comme les périphériques d’entrées/sorties, la métaphore d’interaction ou encore le domaine d’application. En plus de ces considérations, un environnement virtuel collaboratif (EVC) doit prendre en compte l’aspect collaboratif de la métaphore d’interaction. Tout d’abord, la métaphore d’interaction doit pouvoir apporter la performance de la tâche la meilleure possible. Ensuite, l’influence de la métaphore d’interaction sur l’expérience des utilisateurs (au sens psychologique et social) constitue une importante question de recherche. Dans ce contexte, deux études expérimentales ont été menées : la première vise à étudier l’effet de métaphores de navigation sur l’expérience de l’utilisateur dans un EVC et la seconde s’intéresse à l’effet de métaphores de manipulation sur l’expérience de l’utilisateur dans un EVC. Les résultats obtenus dans ce travail de thèse nous amènent à proposer un ensemble de critères et de règles de conception des EVCs

Type d'EPrint:Thèse (Doctorat)
Directeur de Thèse:Merienne, Frederic
Date:21 Octobre 2009
Jury de Thèse:Thouvenin, Indira et Mallem, Malik et Loonis, Pierre et Merienne, Frederic et Alem, Leila
Ecole Doctorale:ED 432 ECOLE DOCTORALE SCIENCES DES METIERS DE L'INGENIEUR
Discipline:Informatique
Fonds:Arts et Métiers ParisTech (ENSAM)
Institution:ENSAM
Laboratoire:Le2i
Sujets:2. Sciences et technologies de l'information et de la communication
Mots-clés libres:3Dinteraction, interaction 3D, Human factors, Facteurs humains, Cve, Evc
Code ID:5576
Déposé par :hamid hrimech
Déposé le :01 Décembre 2009

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Table des Matières

Table des matières

Chapitre I - Introduction - 9

I.1 - Contexte de recherche - 9

I.2 - Problématiques - 10

I.3 - Questions de recherche - 11

I.4 - Contributions - 13

I.5 - Structure de la thèse - 14

Chapitre II - État de l’art - 15

II.1 - Introduction - 15

II.2 - La réalité virtuelle - 15

II.2.1 - Définitions - 15

II.2.2 - Applications de la réalité virtuelle - 17

II.2.3 - Interaction 3D - 18

II.2.4 - Techniques et métaphores d’interaction 3D - 20

II.2.5 - Périphériques d’entrée pour l’interaction - 20

II.2.6 - Périphériques d’affichage pour l’interaction - 29

II.3 - Communication - 32

II.3.1 - Modèle de communication de Shannon et Weaver - 32

II.3.2 - Communication interpersonnelle - 33

II.3.3 - Collaboration - 36

II.4 - Environnements virtuels collaboratifs EVCs - 37

II.4.1 - Introduction - 37

II.4.2 - Définition - 37

II.4.3 - Affordances des EVCs pour la collaboration à distance - 38

II.4.4 - Plateformes du travail collaboratif existantes - 41

II.4.5 - Études empiriques dans les EVC - 50

II.5 - Conclusion - 52

Chapitre III - Approche scientifique - 55

Evaluation de métaphores d’interaction pour le travail collaboratif entre sites distants

d’immersion virtuelle

4 Table des matières

III.1 - Introduction - 55

III.2 - Problématique scientifique - 55

III.3 - Méthode d’évaluation - 57

III.3.1 - Introduction - 57

III.3.2 - Choix de la technique d’évaluation - 59

III.4 - Mesures - 60

III.4.1 - Mesures subjectives - 60

III.4.2 - Mesure objective - 62

III.4.3 - Description des mesures - 62

III.5 - Conditions expérimentales - 66

III.5.1 - Sélection/Manipulation - 66

III.5.2 - Navigation - 67

III.6 - Conclusion - 67

Chapitre IV - Technologies développées - 69

IV.1 - Introduction - 69

IV.2 - Tracking 3D - 70

IV.2.1 - Problématique - 70

IV.2.2 - Description du système - 70

IV.2.3 - Calibrage d'un système de stéréovision - 71

IV.2.4 - Détection des marqueurs infrarouges - 73

IV.2.5 - Mise en correspondance des marqueurs infrarouges - 74

IV.2.6 - Stabilisation et performances - 76

IV.2.7 - Matériel - 79

IV.2.8 - Couplage tracking 3D Wiimote - 80

IV.3 - Applications - 80

IV.3.1 - Navigation - 81

IV.3.2 - Manipulation - 82

IV.4 - Plateforme Braccetto - 83

IV.5 - Collaboration distante entre deux Braccettos - 84

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Table des matières 5

IV.5.1 - Architecture réseau - 84

IV.5.2 - Distribution des données - 86

IV.5.3 - Protocole de communication - 87

IV.5.4 - Principe de fonctionnement - 88

IV.6 - Conclusion - 89

Chapitre V - Expérimentations - 91

V.1 - Expérimentation sur la navigation 3D en EVC - 91

V.1.1 - La navigation 3D - 91

V.1.2 - L’étude expérimentale - 94

V.2 - Expérience sur la manipulation 3D en EVC - 115

V.2.1 - La manipulation 3D - 115

V.2.2 - L’étude expérimentale - 118

V.3 - Conclusion - 132

Chapitre VI - Conclusion et perspectives - 135

VI.1 - Introduction - 135

VI.2 - Contributions - 135

VI.2.1 - État de l’art - 136

VI.2.2 - Système de tracking optique - 136

VI.2.3 - Applications - 136

VI.2.4 - Evaluations - 137

VI.2.5 - Critères de conception - 140

VI.3 - Limitations - 142

VI.3.1 - Limitations technologiques - 142

VI.3.2 - Limitations liées à l’évaluation - 142

VI.4 - Perspectives - 143

VI.4.1 - Retour d’effort à l’échelle 1 - 143

VI.4.2 - Travail collaboratif asymétrique - 143

VI.4.3 - Plateforme multiutilisateurs - 144

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6 Table des matières

VI.4.4 - Analyse linguistique et charge cognitive - 144

VI.4.5 - Vers un modèle comportemental du travail collaboratif - 144

Bibliographie - 145

Annexe A : Questionnaires - 166

Questionnaire d’entrée - 166

Questionnaire de navigation - 168

Questionnaire de manipulation - 172

Annexe B : Protocole d’expérience - 176

Annexe C : La Stéréovision - 186

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